The DC Comics Guide to Creating Comics: Inside the Art of Visual Storytelling
Author | : | |
Rating | : | 4.35 (606 Votes) |
Asin | : | 0385344724 |
Format Type | : | paperback |
Number of Pages | : | 192 Pages |
Publish Date | : | 2014-03-03 |
Language | : | English |
DESCRIPTION:
Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series.From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics
Looking to Draw comics professionally? This is how you up your game. If you are looking for a definitive this is how it is done book, this is it. The book delves into the mysterious aspects of creating comics like spotting blacks, panel composition, page layout considerations and storytelling.It is not the typical how to draw people/ perspective/ backgrounds. The book assumes you have some kind of art background. The type of knowledge that you will find comes from 80 plus years of comics building experience refined and handed down from generation to generation of on-the-job comic book artists.Aside from this book and Maybe the Joe Kubert School, don't exp. "neat addition to the series" according to Willie jimenez. I can only give this a neat addition to the series Willie jimenez I can only give this a 4 cause I personally expected more, since I've read most of the other books in this series. keep in mind I was also a lot more of a novice when I read the other books. so I'm not holding my experience against this book. I have since reading my first DC comic guide broken into comics and learned a lot.That being said, this book has alot of information and is very complete. At times is can very general cause of the subject matter. Its hard to get into specifics when your talking theory. Things got to be judged by the case by case basis, but this book does a great job. cause I personally expected more, since I've read most of the other books in this series. keep in mind I was also a lot more of a novice when I read the other books. so I'm not holding my experience against this book. I have since reading my first DC comic guide broken into comics and learned a lot.That being said, this book has alot of information and is very complete. At times is can very general cause of the subject matter. Its hard to get into specifics when your talking theory. Things got to be judged by the case by case basis, but this book does a great job. Advanced introduction to drawing comics [[VIDEOID:mo3032M6Advanced introduction to drawing comics Parka [[VIDEOID:mo3032M64QEXDX2]]The DC Comics Guide to Creating Comics is like an advanced introduction to drawing comics. It provides a good coverage of techniques that are required for creating successful comics, and also introduces the different aspects of the creation itself. Main thing to note is the coverage is mostly theory, the actual hands-on are covered by other DC Comics Guides.The book is authored by comics veteran and authority Carl Potts who while working at Marvel, also mentored Jim Lee. The text is written in a concise and easy to follow manner. The techniques discussed are su. QEXDX2]]The DC Comics Guide to Creating Comics is like an advanced introduction to drawing comics. It provides a good coverage of techniques that are required for creating successful comics, and also introduces the different aspects of the creation itself. Main thing to note is the coverage is mostly theory, the actual hands-on are covered by other DC Comics Guides.The book is authored by comics veteran and authority Carl Potts who while working at Marvel, also mentored Jim Lee. The text is written in a concise and easy to follow manner. The techniques discussed are su
"For the artists who are serious about making comics their career, this book belongs in a place of honor among others in their personal libraries."-Edward Gambichler, whatchareading" Instead of “how to” advice, The DC Comics Guide to Creating Comics is more about “why”, and I found it a highly educational read, full of good observations about comic construction and structural techniques. It's different than other types of media. It's more than the story. And, even if you're only doing one part (i.e. It gets into some of the meat and bones of what makes a good comic. If you're just a fan of comics, this book should still be on your reading listI highly rec
CARL POTTS is a creative director, an editor, an artist, and a writer with years of experience in the comics industry. During his time at Marvel Comics, he discovered and mentored many top comics talents, including Jim Lee, Whilce Portacio, and Mike Mignola. Currently, Potts consults for a variety of publishing, interactive, and entertainment companies, including HarperCollins, Ogilvy & Mather, and the Learning Company. In addition, he’s given seminars on visual storytelling techniques