Play to Learn: Everything You Need to Know About Designing Effective Learning Games

^ Play to Learn: Everything You Need to Know About Designing Effective Learning Games ☆ PDF Read by * Sharon Boller, Karl M. Kapp eBook or Kindle ePUB Online free. Play to Learn: Everything You Need to Know About Designing Effective Learning Games Great read! Dont start with a tool, start with your mind! At conferences I often get the question from instructional designers and developers: What tool should I use to make learning games? My two cents is that you dont start with a tool, you start with your mind. You start with a book like Play to Learn by Sharon and Karl. Anybody can build a learning game, just like anybody can write a novel who knows the alphabet. This book provides a solid foundations of the process of creating EFFECTIVE

Play to Learn: Everything You Need to Know About Designing Effective Learning Games

Author :
Rating : 4.21 (864 Votes)
Asin : 1562865773
Format Type : paperback
Number of Pages : 160 Pages
Publish Date : 2014-01-20
Language : English

DESCRIPTION:

He is also co-founder of the educational games company 2K Learning.Karl is passionate about sharing his knowledge and teaching others. Sharon has grown BLP from a single-woman sole proprietorship to a more than $3 million company with 30 team members. In addition, BLP has earned numerous other awards for custom game-based solutions, including Horizon Awards and LTEN Awards.Sharon frequently speaks on game-based learning and learning design topics at the local and international level for eLearning Guild, ATD, Chief Learning Officer, Training magazine, and

You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view.But how do you become the Milton Bradley of learning games? Play to Learn is here to help.This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. When trainers use games, learners win big. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs.Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Think big, design well, and use Play to Learn as your guide.. Test your prototype and refine your d

Great read! Don't start with a tool, start with your mind! At conferences I often get the question from instructional designers and developers: "What tool should I use to make learning games?" My two cents is that you don't start with a tool, you start with your mind. You start with a book like Play to Learn by Sharon and Karl. Anybody can build a learning game, just like anybody can write a novel who knows the alphabet. This book provides a solid foundations of the process of creating EFFECTIVE learning games. Combining theory and practice, Sharon and Karl walk you through the steps of everything you need to know.My suggestion is to read thro. A Cure for Shallow Gamification Gamification and I have acomplicated relationship.I love game design, but I have seen so many horrible "slap some points into it" attempts at gamification that I'm cautious any time learning and games come together. This is NOT one of those shallow attempts at marrying games to learning. Rather than simply trying to cram a few game elements into a learning experience, this book actually walks you through linking your desired learning outcomes to game design from the get-go. In other words, you wind up with solid game-based learning solutions rather than another cheap Jeopardy knock-off. "Groundbreaking Guide for the Everyperson!" according to Michael J. Sutton. I just received my copy of Play to Learn. I have always highly respected your work, but this is the penultimate text on designing and developing a workshop to teach games, gamification, and most importantly game-based learning.You have provided an incredible product and service to the multitude of communities that have relied upon your expertise and knowledge in: elearning, serious games, sims, and gamification.I pray you receive significant recognition and awards; and become exceptionally wealthy because of this milestone in the emerging field. This book could be the foundation for th

Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning solutions firm she founded in 1995. He is also the founder of The Wisdom Learning Group, where he consults internationally with companies, helping them devise strategies around technology-based learning, game-based learning, gamification, instructional design, and learning technology str